Guild Wars 2 Guardian Sigil Guides

(It is important to first note another critical strikes have a 30% chance to trigger launched outspoken is not very high.)

Sigil of Force: +5% damage.
Directly as many Power +5% on the discussion of the damage formula.
If Power = 916, equal to elevate 45 Power = 2000, equal to upgrade 100 of the Power.
Only buildings Sigil, and do not need to worry about the effect of Permanent fell to the ground.
Match with high Power equipment use.
* Does not affect Condition Damage.

Sigil of Accuracy: 5% increase crit rate.
The amount of damage increase = crit multiplier * 5-1 * 5 (5% times the damage into the meaning of the crit damage)
To enhance the 5% damage, 50 (200%) can be reached.
(Not to discuss the the crit procs benefits of).
Suitable for high equipment use Critical Damage.

Sigil of Bloodlust: knock down a monster 1 layer 10 the Power stacked full of 250 of the Power.
The highest amount of damage increase, but likely to disappear.
Use viability Build.

Sigil of Corruption: knock down a monster of a layer 10 condition damage fully stacked 250 condition damage.
The highest amount of damage increase, but likely to disappear.
Use viability Build.

The Sigil of Air: Critical Strike 30% chance to trigger lightning monomer injury. 5 seconds (cooling)
The skill damage coefficient of 1.1, 10% more than the Fire damage.
In accordance with weapons hurt and Power growth targets Armor.

(The skill coefficient reference with the control group:
Elements long stick fire is technology, IAS 1 second coefficient of 0.85,
Thieves dagger 1 technology access complete paragraph 2 seconds, coefficient 0.2775×2 +0.847 +0.847 = 2.249, one second 1.1245. )

However, consider using the the skill itself coefficient, use other skills, such as trigger rate, not be properly assessed by injury.
If only mentioned skills do every 5 seconds can be the perfect trigger increased injury is 19 to 22%.
Suitable for High Power, High Precision, a high number of attacks to use the equipment.
(Note that the all Sigil cooling time is common.
Into the cooling, in exchange for weapons, critical strike chance of triggering the effects altogether would not start. )

The Sigil of Fire: The critical strike has a 30% chance to trigger Huo-yen range damage radius of 150. 5 seconds (cooling)
The skill damage coefficient 1
In accordance with weapons hurt and Power growth targets Armor.
AOE range is probably about the same size with the melee attack range.
By injury could not be estimated, but it certainly hurt low
And can not seem to use underwater.
High Power with high Precision equipment the AOE occasions.

Sigil of Frailty: Critical Strike 30% chance to give Vulnerability (1% increase in injury).
For groups by injury effect, it is said, no CD, but the test seems to be 2 seconds Built-in CD.
Guardian with engineering test last night, no more than three layers
While the warm-up time, but the performance is quite good copy.
Suitable the high Precision equipment use, if the guava engineers probably do not need.

The Sigil of Strength: Critical Strike 30% chance to give a layer Might 10 seconds. (Cooled 2 sec.)
Layer of Might 35 Power with 35 a Condition Damage
According to hurt formulas,
Layer 3 Might Power equal to 2100, equivalent to 5%, 4 layers Might Power equal to the same effect as 5% in 2800.
Tested to 4 layers can be stacked.
Bug, suitable for high Precision, equipped with a high number of attacks.

The Sigil of Rage: Critical Strike 10% chance you get 3 seconds Quickness. (45 sec cooldown)
Quickness although very strong, but only 3 seconds, cooling an additional 45 seconds,
Suitable fight outbreak of use, but to enhance the overall damage.
Assuming that every 45 seconds a perfect trigger, and interpreted as every 45 seconds Action 3 seconds, equal to only 3% by injury.
Suitable for all high crit equipment, the high number of attacks.

Sigil of Intelligence: switch weapons so you next attack must crit. (9 sec cooldown)
For thieves the stealth opening or soldiers F1 under injury such skills to fight the outbreak with
A long fight by injury is not obvious.

Sigil of Battle: Layer 3 and 20 seconds of Might switch weapons. (9 sec cooldown)
Good for the role often switch weapons with
Permanent 6 layers Might 210Power 1900 Power almost equal to an increase of 10% damage.
Engineering replacement project package can be properly launched, the Permanent Mission of six layers

Diablo 3 Monk PVP Guides

Decrypt the way to win: Witch Doctor PVP to how to defeat the monks

PTR open service for a long time, nor had written what pvp evaluation, on the one hand to work a little busy, but they’re also pvp just getting information rapidly changing sum up today, maybe tomorrow expired. Finally Information precipitation lot of the occupation also has a fixed optimal strategy, thinking begins with a summary of the posts, and also attract popularity will rise for the new version of Voodoo polytheism.

EDITORIAL:

The pvp District voting stickers assessment today’s most pvp career I teach is leading by a large margin the other occupation. One hand, due to the number of players is extremely barbarian who roar from the heart, on the other hand, illustrates the point: the case of witch doctors pvp indeed very powerful.

Dh, we can get with Soul Eater can barrage buttoned Master, entertainment Manzi’s tricks is endless. But now placed in front of difficult to resolve different peaks protruding monk.

1. Confidant more you want to know the enemy

PTR Rideau silly challenger, met with farm skills into the field of honor, so I think that once the monk is a dodge high point Manzi, until my knee in the arrow … until I came across a gold clock stream …

Come across the monk will play the faithful must be aware of the kind of strong so no, no force had to be on, so make every effort to feel dry fixed. In order to study the monk, I roar in the public channel for several days “LF powerful monk to find a group of Asian clothing Ring @ Ganoderma graphite, a panel data does not seem high, but to play my desire cents For The death of the monk. Thank you very much to accompany me to do a night test, and get a lot of useful information.

Is not equipped to spend more effort illustrate, let’s take a look at his build:

Decrypt the way to win: Witch Doctor PVP to how to defeat the monks

The official description of the specific skills can go to reference here, I will not explain skills.

Set build of mass destruction is to be as follows:

a ultra-high mobility

Acceleration range raid brought to the monks speed comparable to sprint Manzi. Extremely fast cut / cut out battlefield, making mobility countdown to the first witch doctor can not “to square” war can not kill. The Teleport Qixing flash the two sides fight to the last closing head nirvana.

b, ultra-high explosive

Admiralty outbreak will not mention. The plus hurt blindness spike spiritual line of flesh breeze. Multiple skills and less refined fine back consumption of Admiralty, makes the monk enough essence outbreak cut into the battlefield, punched multiple Admiralty.

c, control and anti-control

4 seconds invincible Der Spiegel and ignore the spiritual line of blinding, is the the witch doctor deepest pain ……

d, survival

Apparent, the monk is so amazing. The acceleration range raid audience flying, Admiralty broken spirit line, the Admiralty a spring brother.