Guild Wars 2 Guardian Sigil Guides

(It is important to first note another critical strikes have a 30% chance to trigger launched outspoken is not very high.)

Sigil of Force: +5% damage.
Directly as many Power +5% on the discussion of the damage formula.
If Power = 916, equal to elevate 45 Power = 2000, equal to upgrade 100 of the Power.
Only buildings Sigil, and do not need to worry about the effect of Permanent fell to the ground.
Match with high Power equipment use.
* Does not affect Condition Damage.

Sigil of Accuracy: 5% increase crit rate.
The amount of damage increase = crit multiplier * 5-1 * 5 (5% times the damage into the meaning of the crit damage)
To enhance the 5% damage, 50 (200%) can be reached.
(Not to discuss the the crit procs benefits of).
Suitable for high equipment use Critical Damage.

Sigil of Bloodlust: knock down a monster 1 layer 10 the Power stacked full of 250 of the Power.
The highest amount of damage increase, but likely to disappear.
Use viability Build.

Sigil of Corruption: knock down a monster of a layer 10 condition damage fully stacked 250 condition damage.
The highest amount of damage increase, but likely to disappear.
Use viability Build.

The Sigil of Air: Critical Strike 30% chance to trigger lightning monomer injury. 5 seconds (cooling)
The skill damage coefficient of 1.1, 10% more than the Fire damage.
In accordance with weapons hurt and Power growth targets Armor.

(The skill coefficient reference with the control group:
Elements long stick fire is technology, IAS 1 second coefficient of 0.85,
Thieves dagger 1 technology access complete paragraph 2 seconds, coefficient 0.2775×2 +0.847 +0.847 = 2.249, one second 1.1245. )

However, consider using the the skill itself coefficient, use other skills, such as trigger rate, not be properly assessed by injury.
If only mentioned skills do every 5 seconds can be the perfect trigger increased injury is 19 to 22%.
Suitable for High Power, High Precision, a high number of attacks to use the equipment.
(Note that the all Sigil cooling time is common.
Into the cooling, in exchange for weapons, critical strike chance of triggering the effects altogether would not start. )

The Sigil of Fire: The critical strike has a 30% chance to trigger Huo-yen range damage radius of 150. 5 seconds (cooling)
The skill damage coefficient 1
In accordance with weapons hurt and Power growth targets Armor.
AOE range is probably about the same size with the melee attack range.
By injury could not be estimated, but it certainly hurt low
And can not seem to use underwater.
High Power with high Precision equipment the AOE occasions.

Sigil of Frailty: Critical Strike 30% chance to give Vulnerability (1% increase in injury).
For groups by injury effect, it is said, no CD, but the test seems to be 2 seconds Built-in CD.
Guardian with engineering test last night, no more than three layers
While the warm-up time, but the performance is quite good copy.
Suitable the high Precision equipment use, if the guava engineers probably do not need.

The Sigil of Strength: Critical Strike 30% chance to give a layer Might 10 seconds. (Cooled 2 sec.)
Layer of Might 35 Power with 35 a Condition Damage
According to hurt formulas,
Layer 3 Might Power equal to 2100, equivalent to 5%, 4 layers Might Power equal to the same effect as 5% in 2800.
Tested to 4 layers can be stacked.
Bug, suitable for high Precision, equipped with a high number of attacks.

The Sigil of Rage: Critical Strike 10% chance you get 3 seconds Quickness. (45 sec cooldown)
Quickness although very strong, but only 3 seconds, cooling an additional 45 seconds,
Suitable fight outbreak of use, but to enhance the overall damage.
Assuming that every 45 seconds a perfect trigger, and interpreted as every 45 seconds Action 3 seconds, equal to only 3% by injury.
Suitable for all high crit equipment, the high number of attacks.

Sigil of Intelligence: switch weapons so you next attack must crit. (9 sec cooldown)
For thieves the stealth opening or soldiers F1 under injury such skills to fight the outbreak with
A long fight by injury is not obvious.

Sigil of Battle: Layer 3 and 20 seconds of Might switch weapons. (9 sec cooldown)
Good for the role often switch weapons with
Permanent 6 layers Might 210Power 1900 Power almost equal to an increase of 10% damage.
Engineering replacement project package can be properly launched, the Permanent Mission of six layers

Norn Animal Spirit of Guild Wars 2

When you create a norn does your animal spirit (in the character creation) give you one of the transformations in the beginning of the game and then you can learn the rest later? Or do you learn all 4 later? its for your personally story you have to learn them at level 30. your chosen spirit changes only your personal story and how your character reacts to the world, the transformations are norn specific elites, so you will be able to learn all of them but not until unlocking them each individually at lvl 30.

This was quoted from gw wiki norn page “Norn racial skills are related to their spirits. The player’s choice of totem does not restrict the skills and abilities available to the character. ” I believe that when you reach the level to have the elites you will gain access to all of them. If you have to make at least one norn like me to play the personal storie, make a norn with heavy armor is what i think, their other armors arent that cool in my book xD. I just know guardian will be first profession no doubt, just can’t decide between norn or Human. Human fits a lot better from a lore standpoint, but norn are a lot bigger making the guardian look more like a tank in front kind of person… plus the transformations.

The gold-gem exchange is going to fluctuate during game play. They said there will be people watching that closely. And why do you think you would have to spend real money to swap for gold anyways? You make more as the character progress (i.e. better drops and higher priced vendor trash). By the time you can wear the cultural armor you should have most if not all the money required to buy it with just the ingame gold you have collected on that toon since creation.

Given that we’re about a week away from the head start they may have decided to close prepurchase sales. They did mention back in April that they might do that shortly before release. Thisis guesswork in my part, however. I may have been forced to hear ‘Call Me Maybe’ for the first time last week since I was stuck in a restaurant, but I will never use twitter! A lot of people avoid twitter though, so I wouldn’t count on it.

MORPG Guild Wars 2 needs no subscription fee

why are you ppl complaining about “if gw2 went to a sub fee” arena net clearly stated that gw2 will never have a sub fee just like gw1 didnt, jesus. “The spec requirements for Guild wars 2 offer a barrier to play. At least sub based ones have low spec requirements. Over half my close friends can’t play due to the obscene requirements GW2 makes :/” Microcenter. doesn’t take a lot of $ to get a decent gaming computer.A huge barrier of entry is charging for the game in the first place. Make the game free, free subscription for the first month, then have a monthly subscription. This of course is too risky, because you have to have a killer game that people will want to pay to play after the 30 days is up.

I think that the subscription model is an excuse to get more money – e.g. there are lots of comparisons between gw2 and wow but people say that you can’t compare the graphics because wow is old, the people playing are paying a subscription, why do they not get an update to the graphics engine – they are paying for it no?They Promised “No subscription”,but Blizzard do that before 2 ” We dont Like Realmoney AH & Goldseller” . But look now on Diablo3,they have what they Hate before.Well actually ToR was a lot different than WoW… the reason why it failed was because of an extreme lack of TLC, and EA also pushed an early release. We were getting a PRE-BETA in the box.

[EitherWay] This is GW2 a game which like ToR is it’s OWN. However I strongly believe that Anet will not neglect the TLC it WILL need weather we fair to see it or not. Confidence and Patience!I don’t mind paying 15 bucks a month for a good mmo, that’s 15 bucks for a whole month of game time.
I spend more than that on a movie night, and that only lasts a few hours.

What I do mind though is that most MMOs now cost 60 bucks, and some get stale before the free month is over.hey will do so on keep, add, and raise the subscription price … I think I’ll go and buy me a bike or read a book , not quite the MMO in this days is vast selection and do not know which to choose from cause they are poping like pimples on young mens face . they still dare publish something like this … unless they really want to lose customers (the gaming market as a whole)

Advantage for Guild Wars 2 pvp and pve

I’m excited to play your game, but do you guys have anything to say about your store having in game advantages? I thought it was supposed to be purely cosmetic?

advantages?? like what? nothing that i´ve seen in the shop during last 2 beta events will give you advantage over other players at all… It is. Unless you consider PVE exp boost to be a “game changer”. I mean, PVP and WvW doesn’t benefit from the cash shop. You can have some boosters…but that will not give you a real advantage at all since you can boost yourself to max lvl anytime by playing PvP…. plus…all in the shop can be obtained simply by playing… so i don´t see the problem.It´s more about supporting the game if you feel like doing so… Ah. I haven’t been able to play, but I thought I would bring it up since the people from failing mmo’s such as The Old Republic or people from TERA keep targeting this subject. As long as it doesn’t affect PvP then I’m fine with it.

There isn’t a problem, I was answering Daniel xD. Anyway, no, the cash shop doesn’t provides anything useful. Even the PVE exp boost is useless, because it only affect mob exp. And in this game mobs give close to nothing exp. (DE and Hearts rules) don´t worry Daniel, it does not affect PvP. It doesn´t really affect anything 😛 You can enjoy the full game and be totally competitive without expending a cent on it.

Is there game cards for Guild Wars 2?

I had a question, hopefully someone can help me. Has Guild Wars/Anet/NCSoft ever done game cards at any point? Like the ones you walk into GameStop and buy in set amounts? I’ve never paid attention but I was wondering if they have or will. Thanks for any input 😀

for some of there other games they have but never for guild wars, and they have not finalised payment options for the cash shop, so they may be added in the future. If i’m not mistaken.. when Aion was P2P they had gametime cards you could buy. I don’t see why they wouldn’t have some type of like gem card you could buy. IDK for sure though. No I’m pretty sure anyone can participate. I think it’s referring to the idea that the beta keys are only NA and EU, but that doesn’t matter. As long as you have a key you can participate. nah dont worry if you got a pre-purchase then your fine. You fall into one of those catagories anyway depending on where you live. i have downloaded couple of patches in this week like everyday? so if some1 starting now downloading the client first time, it will take forever.

What’s New in the Final Guild Wars 2 Beta Weekend Event

source: http://www.arena.net/blog/whats-new-in-the-final-guild-wars-2-beta-weekend-event

The final Guild Wars 2 Beta Weekend Event is nearly here. From Friday, July 20 to Sunday, July 22, hundreds of thousands of players from Europe and North America will experience the beta version of Guild Wars 2 one last time before the game launches on August 28.

As you can imagine, this is an exciting time for everyone here at the studio. Guild Wars 2 launches in a matter of weeks, and with playable asura and sylvari characters and a lot of other cool content, this last Beta Weekend Event will be our biggest yet. Let’s take a look at what we’re all so excited about.

Create an Asura or Sylvari Character

Beta players will be able to create asura and sylvari characters for the first time this weekend, exploring each race’s fantastical home region, and experiencing the unique storyline options available to these races.

Lore and Continuity Writer Ree Soesbee, who was intimately involved with the creation of the sylvari, has high hopes for the debut of Tyria’s enigmatic race of humanoid plants.

“I hope players come away from this weekend with a better sense of the sylvari as a race—their personalities, quirks, interests, and setting,” Ree says. “I hope they’ll love the sylvari voices—the PC ones, in particular, are amazing!—and getting to see the Grove and soak in all its wonders. Personally, I look forward to hearing how players respond to the somewhat inhuman visual choices available for sylvari PCs—something that our artists worked very hard to create. It’s difficult to balance beautiful and not-quite-human!”

Players will also be able to create asuran characters for the first time this beta weekend.

Matt Barrett, the concept artist largely responsible for creating the asuran architecture, is confident that beta players will enjoy exploring Metrica Province and monolithic Rata Sum or matching wits with the treacherous Inquest. “Making the visually and culturally distinctive world of the asura was a huge, complex job, and I think players will be as intrigued by the asura as I was,” Matt says. “My challenge for beta players is to really explore the breadth and depth of their unique civilization and make the most of your chance to uncover the secrets of the asura.”

Brand-New Map – Brisban Wildlands

This brand-new map, recommended for players level 17-20, makes its debut this weekend.

“Brisban Wildlands is a remote jungle adjacent to the lands of the asura, sylvari, and humans. For decades the only inhabitants have been a few asura labs too secretive or volatile to occupy space near Rata Sum, and an ever-multiplying population of skritt. Protected by the secluded jungle, the skritt built the city of Skrittsburgh, and have attained an order of civility little seen in other areas of Tyria.

“Unfortunately, it wasn’t long before outlaws began taking advantage of Brisban’s isolated location. The Inquest, Nightmare Court, and human bandits now flood the area, preying on skritt and disrupting lab operations. Worse still, each of these groups seem to have their own dark intentions—plots that could be catastrophic if left unchecked.

“The need for heroes is so great that many sylvari have been led to the jungle on their wyld hunts. Recognizing their common goals, the Peacemakers, wyld hunt valiants, and Seraph have pooled their resources in an attempt to keep Brisban Wildlands from falling to criminals.”

-Kim Kirsch, Game Designer

Get Ready to Keg Brawl!

Introducing the first minigame activity playable in a beta weekend—the wildly popular, incredibly macho norn pastime known as Keg Brawl!

Activities like Keg Brawl are fun minigames that are available in many Tyrian cities. In the great norn settlement of Hoelbrak, players can speak to the Brewer NPC in the northwest corner to begin the game.

In Keg Brawl, two teams attempt to score points by toting a full keg of ale across an icy lake and turning it in to the Ale Collector that belongs to their team. Participants are free to tackle, pummel, kick, and otherwise rough up competing players in order to seize control of the keg.

Keg Brawl—you’ll never look at a keg of ale the same way again!

Kick Back and Enjoy the Vista

There’s so much to see in Tyria that sometimes you just want to pull over to the side of the proverbial road and admire the view. For this Beta Weekend Event, we’re introducing vistas, a new feature for sightseers, explorers, and those who just enjoy drinking in the view.

“Many of you have already spent some time exploring the world of Tyria battling through bandits, ghosts, and even other players. But how often did you get the chance to just sit back and look at the handcrafted beauty of the game? In the upcoming beta weekend, you’ll have the chance to do just that with our new vista feature.

“Vistas are a new addition to our map completion progress. We’ve placed visual cues of these hidden locations throughout the world. Once you have located and navigated to the vista, simply interact with it to activate a sweeping panoramic cinematic of the area.

“But don’t take my word for it; check out this vista from Hoelbrak below. Enjoy!”

-Crystal Reid, Level Designer

New PvP Map – Legacy of the Foefire

We’re introducing a brand-new player-versus-player map this weekend that we call “Legacy of the Foefire,” which draws some inspiration from the lore and design of the original Guild Wars. As with all PvP maps, players will battle over three capture points, but this new map includes NPC guards and team “guild lords,” powerful NPCs that are worth a lot of points… if you can manage to kill them.

“I think fans of Guild Wars will particularly appreciate the background of Foefire,” Game Designer Jonathan Sharp says. “And I think they’ll find the map layout reminiscent of some classic Guild Wars maps.”

More World vs. World

WvW isn’t just about spectacular sieges or brutal clashes between armies of players; there’s plenty for the small team or single player to do.

This beta weekend we’re introducing objectives for solo players called sentries. As you can imagine from the name, sentries are solitary NPC guards located on a capture point that are worth points if you can take them out. But be warned—sentries are no pushovers!

Reminder: Beta Info Will Be Deleted

Before and immediately following this final Beta Weekend Event we’ll delete all existing beta information. Every beta character and all information or items associated with them will be deleted before Headstart Access and launch occurs. However, we will be preserving your beta account’s contact list so you can easily connect with your fellow beta gamers during Headstart Access or after launch.

Gem Store is Open for Business!

During the beta weekend, we’ll test our secure Gem Store billing system in a live environment, which means you can purchase gems with your credit card or through PayPal.

As we mentioned earlier, we’re wiping all our beta data before launch—including items purchased this weekend—but we’ll keep a record of how many gems you’ve purchased during beta events. When Guild Wars 2 launches on August 28, you’ll receive those gems back on your account.

 

Guild Wars 2 Endgame Interview feedback

I don’t think GW2 can be truly classified as an rpg honestly.. Without the holy trinity, everyone can solo, regardless of class. I think it’s a good thing they’re expanding the genre. I never knew anything about ORR, until this video… I was wondering what else was in endgame, now I’m freaking excited to attack the “beach of normandy” lol.Are you serious ? I think genius is a major understatement for Arena Net. When you hit lvl 80 you can keep gaining XP for skill points … so this means there is ALWAYS an incentive to help in events and because of the level downscaling it doesnt matter which zone your in since the whole world is always open to you ? My minds blown . Very cool video. That bit about the legendary weapons is exciting, as was the talk about Orr. I was already excited about the game, but you guys have added in so many cool effects and ideas that it’ll make the inevitable grind for awesome gear worth it. I’ve only had the chance to level to about 25 in the beta, but I just hope that there are more scenarios in which failure is actually an option. I haven’t seen much content that can’t be completed by sheer numbers alone. I have heard good things about the dungeons, though.Seriously, how are other games going to compete when the developers behind GW2 absolutely get it? Everything they talk about in this twitch leaves me feeling, “Duh! Why haven’t developers thought this way until now?” Thank you, ANet for understand what MMOers really want!

Guild Wars 2 Pre-order, Pre-purchase FAQ

Q:Pre-order and pre-purchase prices are all the same. Why would i want to pre-order then?
A: Because pre-order means you don’t have to pay until the game is released. Pre-purchase means you need to pay now.
Q:So if both get the same benefits, why would i want to pre-purchase? Basically, i’m asking what the benefits pre-purchasing has over pre-ordering…
A:Pre-purchase = beta access, 3-day headtstart, hero’s band in-game item
Pre-order = 1-day headstart

Essentially paying up front gives much bigger benefits than a measly pre-order. There is one major exception to this in the case of Amazon.com though which gives pre-purchase codes for pre-orders for whatever odd reason.